Graydle Dragon
WATER 8

Graydle Dragon

  • Archetype:
  • Graydle

  • ATK:
  • 3000

  • DEF:
  • 2000

  • View:
  • 4918




1 Aqua-Type Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
72± 6/ 100
Power Score
Intrinsic 70
Deck 73

Graydle Dragon — Power Evaluation

Final Score: 72 ± 6 · Confidence: Medium

  • Intrinsic: 70 · Deck: 73 · Meta: provisional
  • Primary role: Board breaker · Secondary: Recovery/Recursion

Why it scores here

Graydle Dragon scores on its summon trigger: it destroys up to as many opponent cards as the WATER monsters used to Synchro Summon it, which turns a Synchro into multi-card board removal. Its graveyard effect returns another WATER monster with effects negated, so the card keeps some value after it is destroyed. Its 3000 ATK and Level 8 body earn no points on their own, and the score rests on the removal trigger, the recursion, and its near-universal deck presence. Combo evidence is absent, so conversion is inferred from text and the score is held in the Medium band.

Axis scores

Axis Score Evidence
Accessibility 62 Run in 400 of 400 sampled decks at 1 copy in 399 of them, across 38 archetypes, but it needs a Synchro setup with an Aqua Tuner and non-Tuner material (observed; Synchro requirement from text).
Combo & Conversion 70 The summon trigger can destroy up to N cards, where N is the WATER materials used, so a typical 2 to 3 material summon removes several cards in one step (inferred from text; no combo examples supplied).
Resource Economy 65 One card can destroy up to N opponent cards, so a multi-material summon gains advantage, and the graveyard effect returns a WATER monster for free (inferred from text; no netCardAdvantage data).
Effect & Interaction 78 A once-per-turn mass destruction that targets and does not depend on a set trap, so it is strong, flexible removal (verified from card text).
Material Utility 40 A Level 8 Synchro that is usable as a generic Level 8 material, but the evidence gives no material role stats and its Tuner status is not stated (inferred; material data absent).
Resilience & Flexibility 70 The graveyard effect triggers after destruction by battle or effect, and the two effects are separate once-per-turn uses, which gives redundancy across zones and turns (verified from card text).
Deck-Building Efficiency 75 A single copy in 399 of 400 decks, with no garnet or lock restriction, though it sits in the Extra Deck and needs WATER support (observed from deck data).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Recovery/Recursion. Intrinsic ≈ 70, Deck ≈ 73, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Summon trigger can remove up to as many opponent cards as the WATER materials used
  • Graveyard effect recurs a WATER monster with effects negated, so it keeps value after destruction
  • Present in all 400 sampled decks at 1 copy in 399, across 38 archetypes
  • Single-copy Extra Deck slot with no garnet restriction

Weaknesses

  • Needs a Synchro summon, which requires an Aqua Tuner and matching WATER materials
  • The removal count depends on how many WATER monsters are used, so one-material summons remove little
  • No combo evidence, so the conversion rate cannot be confirmed from observed boards
  • Material value is untested in the evidence, since Level 8 bodies are only generic material

Counters / choke points

  • Negating the Synchro Summon stops the destroy trigger (inferred from text)
  • Responding to the destroy trigger with removal or negation of the targets (inferred from text)
  • Interrupting the Synchro materials before the summon resolves (inferred from text)

Best use

Board breaker with graveyard recursion; Synchro Extra Deck staple. Decks: Graydle, Mermail, Atlantean, Ice Barrier, Icejade, Penguin. Suggested copies: 1.

Evidence & gaps

  • Verified: Summon trigger destroys up to the number of WATER monsters used for the Synchro Summon (card text); Graveyard trigger special-summons another WATER monster with effects negated, once per turn (card text); Present in 400 of 400 sampled decks, 1 copy in 399 (deck data); Inclusion of 100% in 3 usage-statistics archetypes (usage statistics)
  • Observed: Spread across 38 distinct archetypes (deck data); High co-occurrence with Ash Blossom & Joyous Spring (86.8%) and First Penguin (83%) (deck data)
  • Inferred: Combo conversion from the destroy trigger, since no combo boards were supplied; Typical destroy count of 2 or more from common WATER material counts; Level 8 material usefulness, with no material role data; Counters are inferred from text, not observed
  • Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) no material role or starter role data to confirm material utility no rulings or Tuner status in the evidence no top_card ranking data (top-card status false)











https://metaduelist.com/
Top